2. Wiring can be done only between two already existing objects. If you want to run a wire into "outer space", first place a connector (looks like a fat dot) where you want the end of the wire to be, and then wire to the connector.
3. It takes practice to get wiring to come out neatly. For connectors, wiring can be done coming in from any one of four directions (top, bottom, left, or right), and the way that the wiring looks will depend on which direction you chose. If you don't like the way the wire looks, try picking up the end of the wire and re-attaching it to the connector by coming in from a different side.
4. To delete a wire, pick up one end of the wire and then drop it in an empty part of the circuit.
5. Neatness and legibility count in the circuit diagram. Try to lay out your circuit to avoid "spaghetti" wires. Label parts of your circuit so that it is easier to read.
9. When you print out a timing diagram, neatly label which signal is which (the easiest way to do this may be by hand on the printout).
10. Before printing out a circuit, move the whole circuit up into the extreme left hand side, upper corner of the drawing area. (Your circuit will be more likely to print neatly on one page this way.)
Here is a link back to the ECMP 280 home page.